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Press release from Business Wire

2K Games Announces New Vendettas Co-Op Experience for The Darkness™ II

<p class='bwalignc'> <i>Rich online mode features unique weapons, combat styles and narrative-driven gameplay for four new playable characters</i> </p>

Tuesday, December 06, 2011

2K Games Announces New Vendettas Co-Op Experience for The Darkness™ II08:00 EST Tuesday, December 06, 2011 NEW YORK (Business Wire) -- 2K Games announced today that The Darkness™ II, releasing on February 7, 2012 in North America and February 10, 2012 internationally, will feature “Vendettas,” a fast-paced, violent and narrative co-op experience that takes place parallel to the single-player story. Playable for up to four friends, Vendettas lets consumers choose one of four characters – all with their own unique Darkness weapon – and begin their dangerous and bloody journey. Designed as a team-focused, mission based experience, Vendettas explores the crucial role each character plays in Jackie Estacado's campaign to defeat the Brotherhood. The Darkness II - Vendettas Co-op Experience (Photo: Business Wire) Interwoven into key points of Jackie's single-player narrative, Vendettas expands the universe of The Darkness II by branching off into unique, parallel missions, while connecting thematically to the core single-player story arc. Four players can collectively immerse themselves in the lore of The Darkness II, and explore a variety of environments not found in the main story. Adding to the destruction and mayhem, Vendettas will also feature a new Hit List mode, which allows players to repeat their favorite campaign moments or wreak havoc in brand new scenarios. Vendettas will also offer varied, intuitive combat with multidimensional scenarios for the four characters. Each individual possesses unique combat styles that will help shoot, smash and disembowel enemies in the most brutal and diverse ways. Designed to pick-up-and-play, gamers have their choice among the following wielders of dark power: Inugami: Wielding the mythical Kusanagi samurai sword rumored to have killed ten thousand innocents, Inugami is a dark and mentally unstable character with revenge-driven motives against The Brotherhood and their allies for the slaughter of his entire family. He can also use a swarm of miniature demons to attack and immobilize his enemies. Shoshanna: Shoshanna is an ultra-efficient agent for Mossad, the Israeli Intelligence Agency, who was sent to New York to combat a spike in Brotherhood activity. Her obedience and devotion to her superiors makes her a perfect operative, and she harbors a passion for hunting and destroying evil in the world as part of her legacy. Shoshanna wields the Arm of the Night, a powerful weapon fueled with Dark essence and the power to fire multiple rounds of gunfire at one time. Jimmy Wilson: A product of inner-city Glasgow, Scotland, and a notorious alcoholic, Jimmy believes The Brotherhood is simply another form of the Hated English that persecuted his family in the past, and he travels to New York to torment them to the fullest extent. He wields the Dark Axe, and has the ability to summon Darklings that he commonly refers to as “Little Jimmys”. J.P. DuMond: A former doctor from New Orleans, DuMond is burdened with guilt for using a form of Louisiana Voodoo to heal his patients. The use of dark magic drew the attention of The Brotherhood, an organization which J.P. is now forced to combat in order to halt their pursuit of evil relics. J.P. wields the Midnight Stick and can pull enemies into an anatomy-crushing vortex when he tosses his Box of Tricks – a black metal box filled with dark power - into an open area. The Darkness II is the sequel to the million unit-selling 2007 title, The Darkness, and brings a unique new combat mechanic through Quad-Wielding™, which will allow players to slash, grab, and throw objects and enemies with two Demon Arms while simultaneously firing two weapons. The game is layered with thematic elements of dark versus light, steeped in deep and twisted storytelling, and maintains the stylistic violence visualized through a hand-painted graphic noir technique, true to its comic book origins. The Darkness II will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC on February 7, 2012 in North America and February 10, 2012 internationally. The Darkness II is rated M for Mature by the ESRB. For more information on The Darkness II, please visit www.embracethedarkness.com. 2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). About Top Cow Productions Top Cow Productions, Inc. (www.topcow.com), a Los Angeles-based entertainment company, was founded in December of 1992 by artist Marc Silvestri, who also co-founded Image Comics earlier that same year. Top Cow currently publishes its line of comic books in 21 languages in over 55 different countries. The Darkness is © and ® 2011 Top Cow Productions, Inc. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2011, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50096527&lang=en 2K GamesRyan Jones, 415-507-7816ryan.jones@2k.comorTake-Two Interactive Software, Inc.Alan Lewis, 646-536-2983Corporate Pressalan.lewis@take2games.comorAccess Communications for 2KSteve Imm, 415-844-6286simm@accesspr.com