The Globe and Mail

Go to the Globe and Mail homepage

Jump to main navigationJump to main content

Press release from Business Wire

Electronic Arts Reports Q3 FY13 Financial Results

<p class='bwalignc'> <i><b>Q3 Non-GAAP EPS In Line with Guidance and Consensus</b></i> </p> <p class='bwalignc'> <i><b>Trailing Twelve-Month Non-GAAP Digital Net Revenue Up 37% to $1.5 Billion</b></i> </p> <p class='bwalignc'> <i><b>FIFA 13 Sold Over 12 Million Units Through Q3 FY2013</b></i> </p> <p class='bwalignc'> <i><b>Battlefield 3 Premium Has 2.9 Million Subscribers To Date</b></i> </p>

Wednesday, January 30, 2013

Electronic Arts Reports Q3 FY13 Financial Results16:01 EST Wednesday, January 30, 2013 REDWOOD CITY, Calif. (Business Wire) -- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2012. “Despite a challenging quarter, we were able to deliver non-GAAP EPS at the high end of our guidance range,” said Chief Executive Officer John Riccitiello. “We are investing for the future wave of growth that we foresee in digital and console.” “We delivered on non-GAAP EPS by driving high-margin digital revenue and through disciplined expense management,” said Chief Financial Officer Blake Jorgensen. “EA had six of the top twenty titles in Western markets in 2012, compared to four in 2011,” said Chief Operating Officer Peter Moore. “EA was also the #1 publisher on iOS worldwide for the year.” Selected Operating Highlights and Metrics:*On a non-GAAP basisFIFA 13 sold through over 12 million units through the third quarter, a 23% increase versus FIFA 12 in the prior year. FIFA 13 digital net revenue topped $100 million* in the quarter, a 98% increase versus FIFA 12 in the prior year. Total FIFA digital net revenue generated over $230 million* in the first three quarters of fiscal 13, including EA SPORTSFIFA Online 2 and FIFA World Class Soccer that together contributed over $60 million*. Battlefield 3™ Premium generated over $108 million in sales through the third quarter, and has 2.9 million subscriptions to date. EA had six of the top twenty titles in Western World retail markets in 2012, compared to four in 2011, and was the #1 global publisher in the iOS game market for 2012. The Simpsons™: Tapped Out was a top grossing iOS game for the quarter, generating over $23 million* in digital net revenue. EA's games and services for mobile, including handhelds, have generated approximately $100 million* in the quarter, an 18%* year-over-year increase in digital net revenue. EA's Origin™ platform for downloading digital games and services has registered over 39 million users, including 17 million mobile users. EA has signed agreements with 86 independent developers for Origin. Trailing twelve-month non-GAAP digital net revenue was up 37% to a record $1.5 billion*. Trailing twelve-month operating cash flow was $378 million, a $135 million improvement versus the prior year. EA repurchased 12.2 million shares at a cost of $157 million in the third fiscal quarter, pursuant to a $500 million Share Repurchase Program announced on July 31, 2012, bringing the total shares repurchased under the current program to 20.6 million shares at a total cost of $265 million. Dead Space™ 3 pre-sells are outpacing Dead Space 2, and Crysis® 3 pre-orders are tracking 40% ahead of Crysis 2.Q3 Financial Highlights: For the quarter, non-GAAP net revenue of $1,182 million was below our guidance of $1,250 million to $1,350 million. Non-GAAP diluted earnings per share of $0.57 was above the midpoint of our guidance of $0.50 to $0.60.     (in millions of $, except per share amounts)   QuarterEnded12/31/12   QuarterEnded12/31/11   Digital Net Revenue $ 321 $ 274 Publishing Packaged Goods and Other Net Revenue 568 738 Distribution Packaged Goods Net Revenue   33       49   GAAP Total Net Revenue $ 922     $ 1,061     Non-GAAP Digital Net Revenue $ 407 $ 377 Non-GAAP Publishing Packaged Goods and Other Net Revenue 742 1,225 Non-GAAP Distribution Packaged Goods Net Revenue   33       49   Non-GAAP Total Net Revenue $ 1,182     $ 1,651     GAAP Net Loss $ (45 ) $ (205 ) Non-GAAP Net Income 176 334 GAAP Diluted Loss Per Share (0.15 ) (0.62 ) Non-GAAP Diluted Earnings Per Share 0.57 0.99   Cash Provided by Operations $ 363 $ 475     Trailing Twelve Month (TTM) Financial Highlights:   (in millions of $) TTMEnded12/31/12 TTMEnded12/31/11   GAAP Net Revenue $ 3,956 $ 3,865 GAAP Net Income (Loss) 175 (173 )   Non-GAAP Net Revenue $ 3,730 $ 4,204 Non-GAAP Net Income 151 311   Cash Provided by Operations $ 378 $ 243     Q3 FY13 Digital Metrics:   (in millions) QuarterEnded12/31/12 QuarterEnded12/31/11   GAAP Mobile Net Revenue $ 86 $ 70 Non-GAAP Mobile Net Revenue $ 99 $ 83   Business Outlook as of January 30, 2013 The following forward-looking statements, as well as those made above, reflect expectations as of January 30, 2013. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors, including: product development delays; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; the financial impact of acquisitions by EA; the popular appeal of EA's products; EA's effective tax rate; and other factors detailed in this release and in EA's annual and quarterly SEC filings. Fourth Quarter Fiscal Year 2013 Expectations – Ending March 31, 2013 GAAP net revenue is expected to be approximately $1.115 to $1.215 billion. Non-GAAP net revenue is expected to be approximately $1.025 to $1.125 billion. GAAP diluted earnings per share is expected to be approximately $0.92 to $1.12. Non-GAAP diluted earnings per share is expected to be approximately $0.57 to $0.72. For purposes of calculating fourth quarter fiscal year 2013 diluted earnings per share, the Company estimates a share count of 305 million. Expected non-GAAP net income excludes the following from expected GAAP net income (loss): Non-GAAP net revenue is expected to be approximately $90 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content); Approximately $40 million of estimated stock-based compensation; Approximately $25 million of gain on strategic investments; Approximately $20 million of acquisition-related expenses; Approximately $5 million of restructuring charges; Approximately $5 million from the amortization of debt discount; and Non-GAAP tax expense is expected to be $62 million to $79 million higher than GAAP tax expense. Fiscal Year 2013 Expectations – Ending March 31, 2013 GAAP net revenue is expected to be approximately $3.703 to $3.803 billion. Non-GAAP net revenue is expected to be approximately $3.778 to $3.878 billion. GAAP diluted earnings per share is expected to be approximately $0.18 to $0.38. Non-GAAP diluted earnings per share is expected to be approximately $0.86 to $1.00. For purposes of calculating fiscal year 2013 diluted earnings per share, the Company estimates a share count of 313 million. Expected non-GAAP net income excludes the following from expected GAAP net income (loss): Non-GAAP net revenue is expected to be approximately $75 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content); Approximately $162 million of estimated stock-based compensation; Approximately $39 million of gain on strategic investments; Approximately $28 million of acquisition-related expenses; Approximately $32 million of restructuring charges; Approximately $20 million from the amortization of debt discount; and Non-GAAP tax expense is expected to be approximately $65 million to $82 million higher than GAAP tax expense. Conference Call and Supporting Documents Electronic Arts will host a conference call on January 30, 2013 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2012 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 773-799-3213 (domestic) or 888-677-1083 (international), using the password “EA” or via webcast at http://ir.ea.com. EA will also post a slide presentation that accompanies the call at http://ir.ea.com. A dial-in replay of the conference call will be provided until February 14, 2013 at the following number: 203-369-0099 (domestic) or 866-356-3373 (international). A webcast replay of the conference call will be available for one year at http://ir.ea.com. Non-GAAP Financial Measures To supplement the Company's unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company's unaudited condensed consolidated statements of operations: Acquisition-related expenses Amortization of debt discount Certain non-recurring litigation expenses Change in deferred net revenue (packaged goods and digital content) Loss (gain) on strategic investments Restructuring charges Stock-based compensation Income tax adjustments Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses. Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company's performance by excluding certain items that may not be indicative of the Company's core business, operating results or future outlook. Electronic Arts' management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company's operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company's performance to prior periods. In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons: Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicated there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts' management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company's management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results. Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer's non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company's $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts' management will exclude the effect of this amortization when evaluating the Company's operating performance and the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods. Certain non-recurring litigation expenses. During the fourth quarter of fiscal 2012, Electronic Arts recognized a $27 million expense related to a settlement of a litigation matter. This significant non-recurring litigation expense is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this expense when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods. Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product and the right to receive either an online service or incremental unspecified digital content in the future as a multiple element arrangement and recognize the revenue on a straight-line basis over the period we expect the consumer to play the game. Internally, Electronic Arts' management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably. Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts' management excludes the impact of any losses and gains on such investments when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods. Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures. Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company's management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company's management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants. Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results. In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release. Forward-Looking Statements Some statements set forth in this release, including the information relating to EA's fiscal 2013 guidance information under the heading “Business Outlook”, contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company's results to differ materially from its expectations include the following: sales of the Company's titles; the Company's ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company's sales and marketing programs; timely development and release of Electronic Arts' products; the Company's ability to realize the anticipated benefits of acquisitions, including the PopCap acquisition; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company's ability to predict consumer preferences among competing platforms; the Company's ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2012. These forward-looking statements are current as of January 30, 2013. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2012. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2012. About Electronic Arts Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 250 million registered players and operates in 75 countries. In fiscal year 2012, EA posted GAAP net revenue of $4.1 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™, and Mass Effect™. More information about EA is available at http://info.ea.com. EA SPORTS, Origin, Dead Space, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Mass Effect is a trademark of EA International (Studio and Publishing) Ltd. Battlefield 3 and Battlefield are trademarks of EA Digital Illusions CE AB. Crysis is a trademark of GmbH. The Simpsons TM & © 2012 Twentieth Century Fox Film Corporation. All Rights Reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission. All other trademarks are the property of their respective owners.   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Condensed Consolidated Statements of Operations(in millions, except per share data)     Three Months EndedDecember 31,   Nine Months EndedDecember 31,2012   20112012   2011Net revenue Product $ 703 $ 884 $ 1,886 $ 2,370 Service and other 219   177   702   405   Total net revenue 9221,0612,5882,775Cost of revenue Product 363 477 866 1,088 Service and other 66   75   213   136   Total cost of revenue 429   552   1,079   1,224   Gross profit4935091,5091,551 Operating expenses: Marketing and sales 214 269 571 631 General and administrative 68 98 253 260 Research and development 286 325 890 928 Acquisition-related contingent consideration (45 ) (11 ) (65 ) 8 Amortization of intangibles 7 11 21 37 Restructuring and other 2   —   27   17   Total operating expenses 532   692   1,697   1,881   Operating loss(39)(183)(188)(330) Gain on strategic investments 14 — 14 — Interest and other income (expense), net (8 ) (10 ) (17 ) (13 ) Loss before provision for (benefit from) income taxes (33 ) (193 ) (191 ) (343 ) Provision for (benefit from) income taxes 12   12   34   (19 ) Net loss$(45)$(205)$(225)$(324)Loss per shareBasic and Diluted$(0.15)$(0.62)$(0.72)$(0.98) Number of shares used in computation Basic and Diluted 304 332 313 331   Non-GAAP Results (in millions, except per share data) The following tables reconcile the Company's net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income and non-GAAP earnings per share.     Three Months EndedDecember 31,Nine Months EndedDecember 31,2012   20112012   2011Net loss$(45)$(205)$(225)$(324) Acquisition-related expenses (15 ) 14 8 70 Amortization of debt discount 5 5 15 9 Change in deferred net revenue (packaged goods and digital content) 260 590 165 434 Gain on strategic investments (14 ) — (14 ) — Restructuring and other 2 — 27 17 Stock-based compensation 39 48 122 129 Income tax adjustments (56 ) (118 ) (3 ) (107 ) Non-GAAP net income$176   $334   $95   $228   Non-GAAP earnings per shareBasic$0.58$1.01$0.30$0.69Diluted$0.57$0.99$0.30$0.67 Number of shares used in Non-GAAP computation Basic 304 332 313 331 Diluted 308 338 315 338   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Condensed Consolidated Balance Sheets(in millions)     December 31,2012March 31,2012 (a)ASSETS Current assets: Cash and cash equivalents $ 1,158 $ 1,293 Short-term investments 275 437 Marketable equity securities 59 119 Receivables, net of allowances of $284 and $252, respectively 382 366 Inventories 59 59 Deferred income taxes, net 67 67 Other current assets 229   268   Total current assets2,2292,609 Property and equipment, net 550 568 Goodwill 1,724 1,718 Acquisition-related intangibles, net 304 369 Deferred income taxes, net 47 42 Other assets 185   185   TOTAL ASSETS$5,039   $5,491   LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $ 93 $ 215 Accrued and other current liabilities 840 857 Deferred net revenue (packaged goods and digital content) 1,213   1,048   Total current liabilities2,1462,120 0.75% convertible senior notes due 2016, net 554 539 Income tax obligations 211 189 Deferred income taxes, net 2 8 Other liabilities 168   177   Total liabilities3,0813,033 Common stock 3 3 Paid-in capital 2,138 2,359 Accumulated deficit (302 ) (77 ) Accumulated other comprehensive income 119   173   Total stockholders' equity1,958   2,458   TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY$5,039   $5,491   (a)   Derived from audited consolidated financial statements.   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Condensed Consolidated Statements of Cash Flows(in millions)     Three Months EndedDecember 31,   Nine Months EndedDecember 31,2012   20112012   2011OPERATING ACTIVITIES Net loss $ (45 ) $ (205 ) $ (225 ) $ (324 ) Adjustments to reconcile net loss to net cash provided by (used in) operating activities: Acquisition-related contingent consideration (45 ) (11 ) (65 ) 8 Depreciation, amortization and accretion, net 66 54 178 148 Net gains on investments and sale of property and equipment (12 ) — (12 ) (12 ) Non-cash restructuring charges — (3 ) 7 (3 ) Stock-based compensation 39 48 122 129 Change in assets and liabilities: Receivables, net 256 39 (18 ) (176 ) Inventories 13 22 — 11 Other assets 14 (18 ) 14 (81 ) Accounts payable (124 ) (93 ) (115 ) (150 ) Accrued and other liabilities (56 ) 48 53 50 Deferred income taxes, net (3 ) 4 (13 ) (44 ) Deferred net revenue (packaged goods and digital content) 260   590   165   434   Net cash provided by (used in) operating activities363   475   91   (10)INVESTING ACTIVITIES Capital expenditures (25 ) (44 ) (81 ) (128 ) Proceeds from sale of property and equipment — — — 26 Proceeds from sale of marketable equity securities 25 — 25 — Proceeds from maturities and sales of short-term investments 124 144 404 463 Purchase of short-term investments (47 ) (195 ) (244 ) (374 ) Acquisition-related restricted cash — — 25 — Acquisition of subsidiaries, net of cash acquired —   (19 ) (10 ) (676 ) Net cash provided by (used in) investing activities77   (114)119   (689)FINANCING ACTIVITIES Payment of debt issuance costs — — (2 ) — Proceeds from borrowings on convertible senior notes, net of issuance costs — — — 617 Proceeds from issuance of warrants — — — 65 Purchase of convertible note hedge — — — (107 ) Proceeds from issuance of common stock 1 4 19 39 Excess tax benefit from stock-based compensation — 1 — 4 Repurchase and retirement of common stock (157 ) (41 ) (336 ) (230 ) Acquisition-related contingent consideration payment (2 ) —   (28 ) —   Net cash provided by (used in) financing activities(158)(36)(347)388   Effect of foreign exchange on cash and cash equivalents5(13)2(26)Increase (decrease) in cash and cash equivalents287   312   (135)(337) Beginning cash and cash equivalents 871   930   1,293   1,579   Ending cash and cash equivalents$1,158   $1,242   $1,158   $1,242     ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Supplemental Financial Information and Business Metrics(in millions, except per share data and headcount)     Q3   Q4   Q1   Q2   Q3   YOY %FY12FY12FY13FY13FY13ChangeQUARTERLY RECONCILIATION OF RESULTSNet RevenueGAAP net revenue$1,061$1,368$955$711$922(13%) Change in deferred net revenue (packaged goods and digital content) 590   (391 ) (464 ) 369   260   Non-GAAP net revenue$1,651   $977   $491   $1,080   $1,182   (28%)Gross ProfitGAAP gross profit$509$994$750$266$493(3%) Acquisition-related expenses 14 27 15 14 23 Change in deferred net revenue (packaged goods and digital content) 590 (391 ) (464 ) 369 260 Stock-based compensation —   1   1   —   —   Non-GAAP gross profit$1,113   $631   $302   $649   $776   (30%)GAAP gross profit % (as a % of GAAP net revenue)48%73%79%37%53%Non-GAAP gross profit % (as a % of non-GAAP net revenue)67%65%62%60%66%Operating Income (Loss)GAAP operating income (loss)$(183)$365$215$(364)$(39)79% Acquisition-related expenses 14 36 2 21 (15 ) Certain non-recurring litigation expenses — 27 — — — Change in deferred net revenue (packaged goods and digital content) 590 (391 ) (464 ) 369 260 Restructuring and other — (1 ) 27 (2 ) 2 Stock-based compensation 48   41   39   44   39   Non-GAAP operating income (loss)$469   $77   $(181)$68   $247   (47%)GAAP operating income (loss) % (as a % of GAAP net revenue)(17%)27%23%(51%)(4%)Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)28%8%(37%)6%21%Net Income (Loss)GAAP net income (loss)$(205)$400$201$(381)$(45)78% Acquisition-related expenses 14 36 2 21 (15 ) Amortization of debt discount 5 5 5 5 5 Certain non-recurring litigation expenses — 27 — — — Change in deferred net revenue (packaged goods and digital content) 590 (391 ) (464 ) 369 260 Gain on strategic investments — — — — (14 ) Restructuring and other — (1 ) 27 (2 ) 2 Stock-based compensation 48 41 39 44 39 Income tax adjustments (118 ) (61 ) 60   (7 ) (56 ) Non-GAAP net income (loss)$334   $56   $(130)$49   $176   (47%)GAAP net income (loss) % (as a % of GAAP net revenue)(19%)29%21%(54%)(5%)Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)20%6%(26%)5%15%Diluted Earnings (Loss) Per ShareGAAP earnings (loss) per share$(0.62)$1.20$0.63$(1.21)$(0.15)76%Non-GAAP earnings (loss) per share$0.99$0.17$(0.41)$0.15$0.57(42%)   Number of diluted shares used in computation GAAP 332 332 320 316 304 Non-GAAP 338 332 317 318 308   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Supplemental Financial Information and Business Metrics(in millions, except per share data and headcount)     Q3   Q4   Q1   Q2   Q3   YOY %FY12FY12FY13FY13FY13ChangeQUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP   Geography Net Revenue North America 500 653 450 329 409 (18%) Europe 505 627 435 332 464 (8%) Asia 56   88   70   50   49   (13%)Total GAAP Net Revenue1,061   1,368   955   711   922   (13%) North America 310 (188 ) (265 ) 179 80 Europe 235 (187 ) (174 ) 171 166 Asia 45   (16 ) (25 ) 19   14   Change In Deferred Net Revenue (Packaged Goods and Digital Content)590   (391)(464)369   260   North America 810 465 185 508 489 (40%) Europe 740 440 261 503 630 (15%) Asia 101   72   45   69   63   (38%)Total Non-GAAP Net Revenue1,651   977   491   1,080   1,182   (28%)North America47%48%47%46%44%Europe48%46%46%47%51%Asia5%6%7%7%5%Total GAAP Net Revenue %100%100%100%100%100%North America49%48%38%47%42%Europe45%45%53%47%53%Asia6%7%9%6%5%Total Non-GAAP Net Revenue %100%100%100%100%100%   Net Revenue Composition Publishing and Other 738 926 592 365 568 (23%) Wireless, Internet-derived, and Advertising (Digital) 274 419 342 324 321 17% Distribution 49   23   21   22   33   (33%)Total GAAP Net Revenue1,061   1,368   955   711   922   (13%) Publishing and Other 487 (397 ) (446 ) 379 174 Wireless, Internet-derived, and Advertising (Digital) 103   6   (18 ) (10 ) 86   Change In Deferred Net Revenue (Packaged Goods and Digital Content)590   (391)(464)369   260   Publishing and Other 1,225 529 146 744 742 (39%) Wireless, Internet-derived, and Advertising (Digital) 377 425 324 314 407 8% Distribution 49   23   21   22   33   (33%)Total Non-GAAP Net Revenue1,651   977   491   1,080   1,182   (28%)Publishing and Other69%68%62%51%62%Wireless, Internet-derived, and Advertising (Digital)26%30%36%46%35%Distribution5%2%2%3%3%Total GAAP Net Revenue %100%100%100%100%100%Publishing and Other74%54%30%69%63%Wireless, Internet-derived, and Advertising (Digital)23%44%66%29%34%Distribution3%2%4%2%3%Total Non-GAAP Net Revenue %100%100%100%100%100%   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Supplemental Financial Information and Business Metrics(in millions, except per share data and headcount)     Q3   Q4   Q1   Q2   Q3   YOY %FY12FY12FY13FY13FY13ChangeQUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAPPlatform Net Revenue Xbox 360 331 454 292 204 277 (16%) PLAYSTATION 3 314 432 267 150 289 (8%) Wii 49 20 8 17 20 (59%) PlayStation 2 7   3   2   6   3   (57%) Total Consoles 701 909 569 377 589 (16%) Mobile 70 87 69 75 86 23% PlayStation Handhelds 14 6 10 14 15 7% Nintendo Handhelds 15   5   9   8   9   (40%) Total Mobile and Handhelds 99 98 88 97 110 11% PC 214 334 276 214 186 (13%) Other 47   27   22   23   37   (21%)Total GAAP Net Revenue1,061   1,368   955   711   922   (13%) Xbox 360 174 (128 ) (186 ) 144 72 PLAYSTATION 3 179 (210 ) (183 ) 222 95 Wii 3 (7 ) (5 ) — — PlayStation 2 — — (1 ) 1 — Mobile 13 (3 ) 9 13 13 PlayStation Handhelds (2 ) 10 (4 ) 7 11 Nintendo Handhelds 9 (5 ) (4 ) (2 ) 13 PC 214   (48 ) (90 ) (16 ) 56   Change in Deferred Net Revenue (Packaged Goods and Digital Content)590   (391)(464)369   260   Xbox 360 505 326 106 348 349 (31%) PLAYSTATION 3 493 222 84 372 384 (22%) Wii 52 13 3 17 20 (62%) PlayStation 2 7   3   1   7   3   (57%) Total Consoles 1,057 564 194 744 756 (28%) Mobile 83 84 78 88 99 19% PlayStation Handhelds 12 16 6 21 26 117% Nintendo Handhelds 24   —   5   6   22   (8%) Total Mobile and Handhelds 119 100 89 115 147 24% PC 428 286 186 198 242 (43%) Other 47   27   22   23   37   (21%)Total Non-GAAP Net Revenue1,651   977   491   1,080   1,182   (28%)Xbox 36031%33%31%29%30%PLAYSTATION 329%32%28%21%32%Wii5%1%1%2%2%PlayStation 21% —   —   1%—   Total Consoles66%66%60%53%64%Mobile7%6%7%11%9%PlayStation Handhelds1%1%1%2%2%Nintendo Handhelds1%—   1%1%1%Total Mobile and Handhelds9%7%9%14%12%PC20%25%29%30%20%Other5%2%2%3%4%Total GAAP Net Revenue %100%100%100%100%100%Xbox 36031%34%22%32%30%PLAYSTATION 330%23%17%34%32%Wii3%1%1%2%2%PlayStation 2—   —   —   1%—   Total Consoles64%58%40%69%64%Mobile5%8%16%8%8%PlayStation Handhelds1%2%1%2%2%Nintendo Handhelds1%—   1%1%2%Total Mobile and Handhelds7%10%18%11%12%PC26%29%38%18%21%Other3%3%4%2%3%Total Non-GAAP Net Revenue %100%100%100%100%100%   ELECTRONIC ARTS INC. AND SUBSIDIARIESUnaudited Supplemental Financial Information and Business Metrics(in millions, except per share data and headcount)     Q3   Q4   Q1   Q2   Q3   YOY %FY12FY12FY13FY13FY13ChangeCASH FLOW DATA Operating cash flow 475 287 (244 ) (28 ) 363 (24%) Operating cash flow - TTM 243 277 307 490 378 56% Capital expenditures 44 44 31 25 25 (43%) Capital expenditures - TTM 149 172 171 144 125 (16%)BALANCE SHEET DATA Cash and cash equivalents 1,242 1,293 919 871 1,158 (7%) Short-term investments 406 437 444 351 275 (32%) Marketable equity securities 143 119 76 93 59 (59%) Receivables, net 526 366 111 643 382 (27%) Inventories 69 59 60 71 59 (14%) Deferred net revenue (packaged goods and digital content) End of the quarter 1,439 1,048 584 953 1,213 Less: Beginning of the quarter 849   1,439   1,048   584   953   Change in deferred net revenue (packaged goods and digital content) 590   (391 ) (464 ) 369   260   STOCK-BASED COMPENSATION Cost of goods sold — 1 1 — — Marketing and sales 7 8 7 8 7 General and administrative 11 7 9 9 7 Research and development 30   25   22   27   25   Total Stock-Based Compensation 48   41   39   44   39   EMPLOYEES 9,043 9,158 9,225 9,224 9,370 4% Electronic Arts Inc.Rob Sison, 650-628-7787Vice President, Investor Relationsrsison@ea.comJeff Brown, 650-628-7922Senior Vice President, Corporate Communicationsjbrown@ea.com