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Press release from Business Wire

Four Finalists Named for MLB® 2K13 Perfect Game Challenge Sudden Death Showdown

<p class='bwalignc'> <i>Contenders to battle for life-changing $250,000 grand prize at T-Mobile All-Star FanFest in NYC</i> </p>

Monday, May 06, 2013

Four Finalists Named for MLB® 2K13 Perfect Game Challenge Sudden Death Showdown

08:00 EDT Monday, May 06, 2013

NEW YORK (Business Wire) -- 2K Sports today announced the top four qualifiers for MLB® 2K13 's Perfect Game Challenge Tournament. The four finalists have earned a trip to New York City to compete in a live, single-elimination tournament at the T-Mobile All-Star FanFest on July 15-16 to determine who walks away with the $250,000 grand prize and membership in the Perfect Club.

Thanks in part to a new contest format allowing more contestants to share a piece of the $1 million prize, this year's MLB 2K13 Perfect Game Challenge was the most competitive in 2K Sports' history. More than 785,000 perfect game attempts were logged, with more than 2,500 verified perfect games thrown. Individual turnout also shattered last year's Perfect Game records, with an increase of 23% in unique winners (1,191) and 84% in verified perfect games year-over-year from MLB 2K12 .

Additionally, this year's contest saw familiar faces return, as seven of eight finalists from last year's MLB 2K12 competition threw a combined 52 verified perfect games, and Wade McGilberry, winner of the MLB 2K10 Perfect Game Challenge achieved 3 verified perfect games. In turn, 2K Sports awarded 30 $25,000 prize pools, one per MLB team, for a total of $750,000 in prize money.

“It's been a pleasure to see the overwhelming turnout for this year's competition, especially following the high level of engagement last year,” said Jason Argent, senior vice president of 2K Sports. “Our goal from the start was to create the most exciting, yet accessible, Perfect Game Challenge to date, and we can't wait to crown one more skilled gamer as the newest member of the Perfect Club.”

“Wow, I'm so excited to reach the tournament,” said Tyson Sanders of Oregon City, OR. “I can't wait to get to New York and compete for $250,000!”

The four finalists that will compete for the $250,000 grand prize are:

                       
Name Hometown Team Perfect Game Score
Robert Romanowski Lanoka Harbor, NJ Miami Marlins 830
Tyson Sanders Oregon City, OR Miami Marlins 828
Justin Chavarria Eugene, OR Miami Marlins 822
Brad Holland Garland, TX Pittsburgh Pirates 817
 

The four finalists were determined by a dynamic leaderboard ranking the ‘most perfect' perfect games thrown. 2K Sports used an algorithm to rank individual perfect games based on degree of difficulty (such as the opposing team's offensive prowess and selected pitcher's skill) and degree of perfection (number of strikeouts, pitching efficiency).

Winners of the 30 MLB team prize pools and $25,000 each will be announced in the coming days.

MLB 2K13 and the NBA 2K13/MLB 2K13 Combo Pack are rated E for everyone by the ESRB and are now available at leading retailers.

For more information on 2K Sports, visit www.2KSports.com. 2K Sports is a division of 2K, a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

©MLBPA- Official Licensee, Major League Baseball Players Association. Visit the Players Choice on the web at, www.MLBPLAYERS.com.

Rules and Regulations

GAME MUST BE PLAYED ON Xbox 360® OR PlayStation®3 system. OPEN TO LEGAL RESIDENTS OF THE 50 U.S. AND D.C. (EXCLUDING AZ, CT, MD, ND, & VT), 13 YEARS OF AGE AND OLDER. PERFECT GAME CHALLENGE BEGINS AT 9:00:01 AM PT ON 4/1/13 AND ENDS AT 11:59:59 PM PT ON 4/30/13. VOID WHERE PROHIBITED. SUBJECT TO THE OFFICIAL RULES, LOCATED AT WWW.2KSPORTS.COM/PERFECTGAME.

Sony Computer Entertainment America LLC takes no responsibility for this offer.

This content was not sponsored by Microsoft.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

Windows, Xbox, Xbox 360 and Xbox Live are either trademarks or registered trademarks of the Microsoft group of companies.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K's stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier's Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

*According to 2008 - 2013  Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2013.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

2K Sports
Chris Snyder, 415-507-7637
chris.snyder@2ksports.com
or
Take-Two Interactive Software, Inc.
Alan Lewis (Corporate Press), 646-536-2983
alan.lewis@take2games.com
or
Access Communications for 2K Sports
Steve Imm, 415-844-6286
steve@accesspr.com

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