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Illustration for The Globe and Mail by Graham Roumieu - Illustration for The Globe and Mail by Graham Roumieu | Graham Roumieu

Illustration for The Globe and Mail by Graham Roumieu

Illustration for The Globe and Mail by Graham Roumieu - Illustration for The Globe and Mail by Graham Roumieu | Graham Roumieu
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Publishing

For some kids, a book is just an iPad that doesn’t work

From Saturday's Globe and Mail

At the age of 2, Calvin Wang’s son seems to have learned a truism that is already ricocheting around the Internet: A book is an iPad that doesn’t work.

Wang designs interactive storybooks for the iPad. He was inspired, he says, by watching his daughter interact with a movable cardboard book. Since then, Loud Crow, his Vancouver-based firm, has turned an array of children’s picture books that take the pop-up concept into the digital age. Books such as Beatrix Potter’s Peter Rabbit now respond to touch by moving, twirling, speaking and noise-making.

Having experienced the app, he says, his son is puzzled by the fact that creatures in the original cardboard books don’t move. “When he opens the book, the first thing he does is start tapping the creature in the book.”

Turning children’s literature into iPad apps is a new and potentially lucrative business; successful creators have seen products fly off the virtual shelves, and venture capitalists are showing interest. But traditional publishers face challenges entering this market: Interactive applications are expensive to make, difficult to perfect and tough to market in the App Store environment. And even children’s authors are asking: Does a product that blurs the line between a book and a game destroy the joy of reading? And is one more screen what young children need in their lives?

Adaptations of kids books have been around almost as long as the iPad itself, a device so entrenched in the public consciousness that it seems as though it has always been a fixture on the landscape even though it has been on the market only since April, 2010, a mere 19 months. The first to make a splash was an adaptation of Alice in Wonderland, simply called Alice. The creation of a laid-off journalist and a former financial-sector programmer, the $8.99 app took Lewis Carroll’s text and the iconic original illustrations from John Tenniel – both of which have passed into the public domain – and used the iPad’s innovative capabilities to turn them into tactile experiences.

When the iPad is flipped, Alice grows or shrinks. When the device is tipped, the queen’s crown teeters, or even falls off its pillow. Because the iPad can sense acceleration, developers could endow objects on-screen with realistic physics – the kind that young users find especially intuitive.

Chris Stevens, the app’s co-creator, says it hardly sold at all for the first couple of days. Then, he says, he released a YouTube video of the app, went to bed and woke up the next morning to see that 500,000 had seen it: This new medium’s potential had caught the public imagination. The app would later turn up in The New York Times and on Oprah.

“It was the right market to get some attention,” he recalls. “There was some excitement about the idea that the iPad might be the future of publishing.”

The Alice app would be the first of a bumper crop, mostly coming from the heady world of new-media app developers. It was one of the inspirations for works that followed, including Wang’s growing business in Vancouver. (This week, Loud Crow announced that it had snagged the rights to adapt Peanuts TV specials, including iconic entries such as A Charlie Brown Christmas, into the app format.)

But for all the hubbub, traditional children’s publishers are approaching the emerging market with caution.

One challenge is economics: Flashy, full-colour, animated interactive projects that run on high-end tablets are a different creature from eBooks, which typically aren’t interactive and can be read on a variety of devices, such as simple black-and-white Kindle or Kobo readers. The eBooks adhere to popular standards, making them relatively simple to make, whereas each children’s app is a unique creation that requires attention from authors, designers and programmers.