Posted on 28/12/07
Twelve months of more, more, more
If you were going to choose a year to camp out in a cabin and survey the video-game scene, it would be hard to beat 2007.There was, across interactive entertainment, more of everything: great games, bad games, innovation, stagnation and sales. It was a year that saw games grow out of any narrow categorization, incorporating music, social play and online interaction to reach an increasingly diverse audience.
The full text of this article has 1143 words.
To continue reading this article, you will need to purchase this article.
Already have a member account? Login now


