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Artist transforms physical cubes into virtual game

levelHead in action

Madrid-based “electronic artist” Julian Oliver has created a highly original piece of interactive entertainment called levelHead that turns a plain white cube into a three-dimensional room players can manipulate through touch.

The cube is captured on video via a web camera, allowing Mr. Oliver's software to overlay images of virtual rooms on each of its six surfaces. The object of the game is to tilt the room to make a silhouetted figure walk left, right, forward, or backward so that he exits through a door located on one of the walls. Once the figure exits through the door, players spin the cube so that the side corresponding to the wall in which the door is located is facing the camera, at which point the game continues in a new room. At certain points in the game players can even transfer the silhouetted figure to other cubes by placing them side by side. It looks to be a surprisingly seamless and logical process. You can see a video of levelHead in action here.

Mr. Oliver's game has been featured as an installation in art galleries in The Netherlands and Spain, and is set to be shown later this year in Brazil and Austria.

While the artist hasn't come out with any plans to transfer his creation out of galleries to more mainstream platforms, it wouldn't be much of a stretch to imagine companies like Nintendo and Sony—both of which have carved out reputations for offering players daring new interfaces (the former with its motion sensitive Wii remote, the latter with the PlayStation Eye Toy camera peripheral)—having an interest in acquiring the technology. If all it requires is software, a camera, and cubes, the cost of mass-producing the game for average consumers ought not to be too prohibitive.

However, the only way for people to get their hands on a fully functioning version of levelHead in the near future is to either head to one of the galleries in which it is being shown or commission a custom edition directly from the artist. Alternatively, if you have a little more time, ambition, and programming skill, you can try downloading and tinkering with the source code, which Mr. Oliver released to the public last week.

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