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Card and Board Games Market Size with Emerging Trends 2023 | Top Key Players Updates, Business Growing Strategies, Competitive Dynamics, Industry Segmentation and Forecast to 2031

PRWireCenter - Thu Aug 17, 2023

Market Overview:
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.HighlightsThe global Card and Board Games market was valued at USD million in 2022 and is anticipated to reach USD million by 2029, witnessing a CAGR during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.This report aims to provide a comprehensive presentation of the global market for Card and Board Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Card and Board Games.The Card and Board Games market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue (millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Card and Board Games market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.The report will help the Card and Board Games manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments,
This Card and Board Games Market Research Report provides a complete analysis and insights into the market’s size, shares, revenues, various segments, drivers, trends, growth, and development, as well as its limiting factors and regional industrial presence. The goal of the market research is to obtain a complete understanding of the Consumer Goods industry and its business potential. The Card and Board Games Market Report is 87 pages long and includes a detailed table of contents, 129 a list of numbers, tables, and charts, and in-depth analysis.

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Competitive Landscape:
Top Key Leaders in the Card and Board Games Market:

  • Asmodee Editions
  • Goliath B.V.
  • Grand Prix International
  • Hasbro
  • Ravensburger

and More..

To preserve their position, these big corporations relied on primary growth tactics such as product portfolio expansion, current trends, financing, mergers and acquisitions, partnerships, new product invention, and geographical development.

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Market Segmentation:
Type:

  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPGs

End Use:

  • Offline Retail
  • Online Retail

Regional Insights:
The countries section of the research includes selected market variables that drive current and future market developments. Consumption, import/export analysis, material prices, and upstream and downstream value chain analysis are some indicators utilized to estimate each country’s market position.

Regionally,

  • North America (US, Canada, Mexico)
  • Europe (UK, France, Germany, Spain, Italy, Central and Eastern Europe, CIS)
  • Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific)
  • Latin America (Brazil, Rest of LA)
  • Middle East and Africa (Turkey, GCC, Rest of Middle East)

This section of the research provides essential insights into different geographies and, as a result, the major corporations functioning in each region.

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The epidemic is still causing tremendous disruption in industries throughout the world. We’ve been tracking the direct and indirect consequences of the COVID-19 outbreak on the Card and Board Games market. To Know How Covid-19 Pandemic will Impact this Industry –https://www.precisionreports.co/enquiry/request-covid19/23452046

Table of Contents:
With tables and figures to help analyze the global Card and Board Games market trends, this study provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

1 Card and Board Games Market Overview
1.1 Product Scope
1.2 Segment by Type
1.3 Segment by Application
1.4 Market Estimates and Forecasts (2018-2029)
1.4.1 Global Market Size in Value Growth Rate (2018-2029)
1.4.2 Global Market Size in Volume Growth Rate (2018-2029)
1.4.3 Global Price Trends (2018-2029)

2 Card and Board Games Estimates and Forecasts by Region
2.1 Global Market Size by Region: 2018 VS 2022 VS 2029
2.2 Global Retrospective Market Scenario by Region (2018-2023)
2.2.1 Global Sales Market Share by Region (2018-2023)
2.2.2 Global Revenue Market Share by Region (2018-2023)
2.3 Global Market Estimates and Forecasts by Region (2024-2029)
2.3.1 Global Sales Estimates and Forecasts by Region (2024-2029)
2.3.2 Global Revenue Forecast by Region (2024-2029)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Estimates and Projections (2018-2029)
2.4.2 Europe Estimates and Projections (2018-2029)
2.4.3 China Estimates and Projections (2018-2029)
2.4.4 Japan Estimates and Projections (2018-2029)
2.4.5 Southeast Asia Estimates and Projections (2018-2029)
2.4.6 India Estimates and Projections (2018-2029)

3 Global Card and Board Games Competition Landscape by Players
3.1 Global Top Players by Sales (2018-2023)
3.2 Global Top Players by Revenue (2018-2023)
3.3 Global Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue)
3.4 Global Average Price by Company (2018-2023)
3.5 Manufacturing Sites, Area Served, Product Type
3.6 Mergers & Acquisitions, Expansion Plans

4 Global Card and Board Games Market Size by Type
4.1 Global Historic Market Review by Type (2018-2023)
4.2 Global Market Estimates and Forecasts by Type (2024-2029)

5 Global Market Size by Application
5.1 Global Historic Market Review by Application (2018-2023)
5.2 Global Market Estimates and Forecasts by Application (2024-2029)

6 United States Market Facts & Figures
6.1 United States Sales by Company
6.2 United States Sales Breakdown by Type
6.3 United States Sales Breakdown by Application

7 Europe Market Facts & Figures
7.1 Europe Sales by Company
7.2 Europe Sales Breakdown by Type
7.3 Europe Sales Breakdown by Application

8 China Market Facts & Figures
8.1 China Sales by Company
8.2 China Sales Breakdown by Type
8.3 China Sales Breakdown by Application

9 Japan Market Facts & Figures
10 Southeast Asia Market Facts & Figures
11 India Market Facts & Figures

12 Company Profiles and Key Figures in Card and Board Games Business

13 Card and Board Games Manufacturing Cost Analysis
13.1 Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis
13.4 Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Distributors List
14.3 Customers

15 Market Dynamics
15.1 Industry Trends
15.2 Market Drivers
15.3 Market Challenges
15.4 Market Restraints

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

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Key Benefits for Stakeholders:

  • The report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the Card and Board Games market.
  • The research study provides the latest information on the market drivers, challenges, and opportunities.
  • The research identifies the leading and fastest growing regional industries. It further enables stakeholders to identify the key country-level markets within each region.
  • Porter’s five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the Card and Board Games industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

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Drivers, Restrains and Research Methodology:
The research study examines the main factors that support market growth. Different curves for seizing opportunities in developing countries are caused by fundamental impediments to market expansion. The base year’s data gathering and analysis were conducted using a significant sample data collecting module. Data mining, data triangulation, market effect analysis, and preliminary validation are the main research methodologies (industry experts). Metrics, top-down analysis, supplier engagement analysis, market timeline analysis, market overview and leadership, company positioning grid, company market share analysis, and supplier positioning grid are also included in the data model. For further information on this report, please Request a Sample Copy of “Global Card and Board Games Market Research Report 2023” Here.

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