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Cboe BZX Real-Time Last Sale USD
Today's Change
Volume
Price Quote as of

Today's Trading

Day Low 92.61
Day High 95.73
Open:94.59
Price movement based on the high, low and last over the given period.
Previous Close
52-Week High/Low
Volume
Average Volume
Price/Earnings (TTM)
Forward Annual Dividend & Yield
Market Capitalization, $M
5-Day Change
Realtime quote and/or trade prices are not sourced from all markets.

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Description
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered competitors around the world. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims, Madden NFL, EA SPORTS FIFA, Battlefield, Dragon Age and Plants vs. Zombies.

Fundamentals

Market Capitalization, $M
Shares Outstanding, M
36-Month Beta
Earnings Per Share (TTM)
Revenue Growth YoY
Profit Margin
5-Year Avg. Revenue Growth
5-Year Avg. Profit Growth
1-Year Total Return
3-Year Total Return
5-Year Total Return
Price/Earnings (TTM)
Price/Earnings (Forward)
Trailing Annual Dividend & Yield
Forward Annual Dividend & Yield
Most Recent Dividend
Ex-Div Date
Most Recent Split
Return on Common Equity
Return-on-Assets (Before Tax)
Debt-to-Equity Ratio
Price/Book

Earnings

Corporate earnings are provided from Zacks Investment Research, including Income Statements, Balance Sheets, Cash Flow Statements, and Statement of Retained Earnings.

Analyst Research

Analyst Ratings and Earnings Estimates are provided by Zacks Investment Research – including Buy/Hold Recommendations, Earnings Surprises, Estimates and Recommendations History.

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Latest Press Releases

eSport Degrees Add Credibility to the Competitive Gaming Scene
- PR Newswire - Tue Aug 20, 8:00AM CDT
PR Newswire - CMTX
Tue Aug 20, 8:00AM CDT
With the growth of the eSports industry, gaming has now become a credible career among the youth. Millions of teenagers and young adults around the world are actively striving to become professional players because of the attractive annual income. For instance, Dota 2 player Kuro "KuroKy" Salehi Takhasomi is the highest-earning player in eSports history and collectively earned over USD 4 Million in tournament winnings. However, his earnings do not even include income he may have generated from sponsorships and brand deals. On the other hand, Michael "Shroud" Grzesiek, who was formerly a professional eSports player, has transitioned to the media and casual side of the gaming industry. Based on his Twitch metrics, it is projected the Grzesiek nets approximately USD 4.4 Million in annual revenue. Thanks to high-profile cases like these, the lucrative market has now caught the attention of individual players as well institutions. In particular, a handful of universities and colleges have begun to offer students scholarships as well as courses for eSports. For example, the University of California, Los Angeles (UCLA) and Ohio State University (OSU) both offer eSport courses as well as degrees. And UCLA has even created varsity eSports teams for popular games such as League of Legends, Overwatch, Dota 2 and Hearthstone. Similarly, OSU offers students scholarships for its eSports teams, but in addition, the school also boasts it eSports arena where players train and compete. As of now, only a handful of postsecondary institutions offer eSport curriculums, but as the industry continues to flourish, other institutions may adapt to the changing job market. According to data compiled by Ovum, the global eSports market was valued at USD 733 Million in 2017. By 2022, the agency expects the market to reach USD 1.9 Billion while growing at a CAGR of 20.7%. UMG Media Ltd. (TSX-V: ESPT), Electronic Arts Inc. (NASDAQ: EA), Advanced Micro Devices, Inc. (NASDAQ: AMD), Dell Technologies Inc. (NYSE: DELL), Seagate Technology plc (NASDAQ: STX)
Need for Speed Heat Arrives on November 8th, Burning All Limits
- BusinessWire - Wed Aug 14, 1:27PM CDT
BusinessWire - CMTX
Wed Aug 14, 1:27PM CDT
--Watch the Worldwide Gameplay Reveal August 19 at gamescom Opening Night Live
Watch for Electronic Arts to Potentially Rebound After Falling 4.44% Yesterday
- Comtex SmarTrend(R) - Wed Aug 14, 12:47PM CDT
Comtex SmarTrend(R) - CMTX
Wed Aug 14, 12:47PM CDT
Electronic Arts (NASDAQ:EA) traded in a range yesterday that spanned from a low of $88.24 to a high of $91.00. Yesterday, the shares fell 4.4%, which took the trading range below the 3-day low of $88.32 on volume of 1.5 million shares. Often times after large one-day declines, short-term traders may play for some degree of mean reversion.
Price History Describes more index sector components

Price Performance

Period Period Low Period High Performance
1-Month 86.24 +7.73% increase
on 07/30/19
Period Open:88.22
Price movement based on the high, low and last over the given period.
97.07 -4.29% decrease
on 08/01/19
+4.69 (+5.32%) increase
since 07/23/19
3-Month 86.24 +7.73% increase
on 07/30/19
Period Open:92.11
Price movement based on the high, low and last over the given period.
103.59 -10.31% decrease
on 07/02/19
+0.80 (+0.87%) increase
since 05/23/19
52-Week 73.91 +25.71% increase
on 12/26/18
Period Open:126.11
Price movement based on the high, low and last over the given period.
130.57 -28.84% decrease
on 08/27/18
-33.20 (-26.33%) decrease
since 08/23/18

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