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Cboe BZX Real-Time Last Sale USD
Today's Change
Volume
Price Quote as of

Today's Trading

Day Low 54.39
Day High 55.38
Open:55.17
Price movement based on the high, low and last over the given period.
Previous Close
52-Week High/Low
Volume
Average Volume
Price/Earnings (TTM)
Forward Annual Dividend & Yield
Market Capitalization, $M
5-Day Change
Realtime quote and/or trade prices are not sourced from all markets.

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Description
Sony Corporation develops and manufactures consumer and industrial electronic equipment. The Company's products include audio and video equipment, televisions, displays, semiconductors, electronic components, computers and computer peripherals, and telecommunication equipment. The Company is also active in the worldwide music and image-based software markets.

Fundamentals

Market Capitalization, $M
Shares Outstanding, M
36-Month Beta
Earnings Per Share (TTM)
Revenue Growth YoY
Profit Margin
5-Year Avg. Revenue Growth
5-Year Avg. Profit Growth
1-Year Total Return
3-Year Total Return
5-Year Total Return
Price/Earnings (TTM)
Price/Earnings (Forward)
Trailing Annual Dividend & Yield
Forward Annual Dividend & Yield
Most Recent Dividend
Ex-Div Date
Most Recent Split
Return on Common Equity
Return-on-Assets (Before Tax)
Debt-to-Equity Ratio
Price/Book

Earnings

Corporate earnings are provided from Zacks Investment Research, including Income Statements, Balance Sheets, Cash Flow Statements, and Statement of Retained Earnings.

Analyst Research

Analyst Ratings and Earnings Estimates are provided by Zacks Investment Research – including Buy/Hold Recommendations, Earnings Surprises, Estimates and Recommendations History.

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ValuEngine Reports

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Latest Press Releases

eSport Competitors Turn to Top-of-the-line Technology in Search of an Edge
- PR Newswire - Wed Aug 14, 8:00AM CDT
PR Newswire - CMTX
Wed Aug 14, 8:00AM CDT
The eSports industry has become a fascinating entertainment scene where hundreds of millions of people from around the world joining to watch action-packed tournaments. With the exponential growth of the industry, casual players from all over the world have been striving to reach a professional level. In efforts to become the top in the industry, players practice for hours upon hours each day to improve their skill set. Most importantly, to compete at a professional level, players also need an advanced computers along with high-speed internet. Notably, internet connectivity has become a priority for many players because virtually every competitive game is played through an online server. As such, the demand for top speed internet connection has exponential grown within the gaming community. Often, the bandwidth of an internet connection can easily determine the outcome of a particular scenario in a game. A split millisecond latency issue can ultimately cost a player the entire game, which is why high speed internet connectivity is a must for eSport professionals. Generally, most video game manufacturers recommend having at least 3 megabits per second (Mbps) of download speed and anywhere from 0.5 Mbps to 1 Mbps of upload speed. For most casual players, the recommended network speed may be sufficient, but serious and competitive gamers may opt for networks that are even faster and more stable. There are certain internet service providers (ISPs) that can offer network speeds that exceed 1000 Mbps, offering top-of-the-line internet connectivity. And while speed is a major factor when players select their internet, its stability also plays a role in the decision. Some ISPs may offer lightning fast internet, but the stability of the connection may be weak and a weak stability can cause internet latency to fluctuate, causing disruptions throughout the game. In response, certain ISPs have launched networks that are primed for gaming. Moreover, some ISPs have established exclusive partnerships with eSport organizations to offer a dedicated network that provides optimal connections. Furthermore, other ISPs have inked partnerships and sponsorships for eSport tournaments that supply the arena with high speed internet for both the players and audience. According to data compiled by Verified Market Research, the global eSports market was valued at USD 915.30 Million in 2018. By 2025, the market is projected to reach USD 2.97 Billion while registering a CAGR of 18.35% during the forecast period from 2018 to 2025. UMG Media Ltd. (TSX-V: ESPT), NVIDIA Corporation's (NASDAQ: NVDA), Micron Technology, Inc. (NASDAQ: MU), Sony Corporation (NYSE: SNE), Fox Corporation (NASDAQ: FOXA)
Home Media Server Market Will Reflect Significant Growth Prospects during 2019 to 2026
- Global QYResearch - Tue Aug 13, 2:01AM CDT
Global QYResearch - CMTX
Tue Aug 13, 2:01AM CDT
A new research report titled “” successfully exhibits the complete scenario of the global and an individual analysis of the various regional segments.
Noise-Cancelling Headphones Market | Industry Analysis, Market Trends and Statistics 2019-2023 By Key players: Bose, Audio-Technica, Beats, Sony, AKG, Sennheiser, Harman Kardon, Philips, Logitech UE
Reporthive Research - Wed Jul 31, 7:54AM CDT
Reporthive Research - CMTX
Wed Jul 31, 7:54AM CDT
Global provides a comprehensive analysis of market overview and dynamics for the historical period, 2014-2019, also offers global and regional forecasts on market value, volume production, and consumption during the future period, 2019-2023. The report also analyzes the key market players, especially the distributors, along with the industrial chain structure. The evolution of market trends is discussed along with the competitive landscape in various regions, which would help top and emerging market players to determine the lucrative investment pockets.
Price History Describes more index sector components

Price Performance

Period Period Low Period High Performance
1-Month 53.31 +2.73% increase
on 08/05/19
Period Open:53.80
Price movement based on the high, low and last over the given period.
57.41 -4.60% decrease
on 07/30/19
+0.97 (+1.80%) increase
since 07/22/19
3-Month 47.29 +15.82% increase
on 06/04/19
Period Open:50.49
Price movement based on the high, low and last over the given period.
57.41 -4.60% decrease
on 07/30/19
+4.28 (+8.48%) increase
since 05/22/19
52-Week 41.91 +30.68% increase
on 03/25/19
Period Open:54.62
Price movement based on the high, low and last over the given period.
61.02 -10.24% decrease
on 10/01/18
+0.15 (+0.27%) increase
since 08/22/18

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